AI Insights · Timothy · July 2022
Top 5 Gacha Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 Gacha games on iOS in Australia for Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Gacha games on iOS in Australia demonstrated varying trends in weekly downloads, revenue, and active users. Here is a closer look at the performance of each game, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com showed a steady decline in weekly revenue, starting at around $73.6K in late March and ending at approximately $30.5K by the end of June. Weekly downloads remained relatively stable, fluctuating between 7.8K and 10.2K, while weekly active users varied slightly, peaking at 318.8K in late May and dropping to 298.1K by the end of the quarter.
Sonic Forces PvP Racing Battle by SEGA experienced notable fluctuations in weekly revenue, reaching a peak of around $3.2K in mid-April and settling at approximately $1.8K by the end of June. Weekly downloads saw a significant spike in early May, peaking at 10.9K, before stabilizing around 2.5K to 3.7K. Weekly active users similarly peaked at 22.7K in early May and leveled off to around 11.2K by the end of the quarter.
Dragon City - Breed & Battle! from Socialpoint saw a gradual decline in weekly revenue from $28.8K in late March to about $17K by the end of June. Weekly downloads fluctuated, peaking at 6K in mid-April and ending the quarter at around 4K. The game maintained a relatively stable number of weekly active users, averaging around 65K throughout the quarter.
Dislyte by Farlight Games, which was released in May 2022, saw its highest weekly revenue of $79K in its first week. However, this figure declined to about $21.2K by the end of June. Weekly downloads also saw a sharp decrease from 15.9K in mid-May to just over 1K by the end of the quarter. Weekly active users peaked at 17.2K in mid-May and declined to approximately 6.7K by late June.
NBA 2K Mobile Basketball Game from 2K had a relatively stable performance in terms of weekly revenue, fluctuating between $11.2K and $24.9K throughout the quarter. Weekly downloads remained consistent, averaging around 3.2K. The game also maintained a steady number of weekly active users, ranging from 6.9K to 8.2K.
For more detailed insights and data, visit Sensor Tower.